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The Making of Lego Myst

I had initially considered this project in 2014, but instead I quit my job, moved to Australia, got a masters degree, and then moved twice. A global pandemic caused me to run out of excuses to procrastinate, and I got to work in time for Myst’s 30th anniversary.

Part I – The Landmarks

As the recognizable elements of the game, the buildings came first, and I would build the island around them.

Clock Tower

This was my first effort, made in Lego Digital Designer. My skills were not quite what they are now.

First was the clock tower, which I am most proud of. The border of the clock was originally silver, as round 1/4 circle tiles did not exist in gold when I had started!

Dock

Both a location and part of the scenery, the boat dock ultimately determined the scale of the rest of the island, as all other landmarks were arranged according to their position relative to it. It was the second piece I started on and I refined it continuously, adding the diagonal board slats, rearranging the door to the projection chamber, and the two spiral stairs.

Library

After that was the library, as that had the most images to reference, and being a rectangle was the easiest to implement in Lego. The only problem was I eyeballed the dimensions incorrectly and made it too long.

The library rests on tiles because the angle to line it up with the path toward the clock tower can’t be matched with wedge plates. Instead, it is held in place by being wedged into a hole in the mountain, matching its arrangement in the Myst game.

Observatory

Beside the library is the observatory. I had tried using an 11-stud wide hemisphere from the Star Wars planets series, but it was just too small, so I incorporated the brick built sphere in azure, and found it to be a good match.

The observatory has eight walls held together by recessed clips attached to bars in the tops and bottoms of the pillars, which hide the connections. Together, the sloped bricks on the eight walls form a nice approximation of a cylinder, while the roof is made of wedge plates. The crest on the door is from the Battle Goddess collectible minifigure. Other than that, the build doesn’t use many rare parts.

The cylindrical base was quite difficult, as it is made of 44 hinged bricks. They were originally attached to a spiral fan of plates, but that was replaced with a turntable attached to every other wall section, which was enough to keep the round shape. This led to many errors where a section was one plate off, and it drove me crazy having to redo the plinth for a second and third time. Also, those hinges are not cheap.

Rocket Pad

Moving up in difficulty came the rocket pad, made up of twelve walls. I angled the bricks 60º to get a dodecahedron, despite bricks only being able to safely pivot 55º—which makes this shape stress the bricks and therefore slightly “illegal”. The first image is of an angled technique that didn’t work because it had no internal structure, the second is reinforced to keep the shape with a pair of crossbeams going each way, and the third is me realizing the shape of the pad is a gear, not a dodecahedron (on the right).

The landing pad itself is two layers, one plate and one tile. Wedges made a nice round shape that fit with the size of the brickwork underneath. The notch in the middle is for the rocket to rest in, but that was replaced with studs for the to rocket attach.

The path to the rocket pad has three sections separated by round hubs, and departs the island at an irregular angle. The angles are achieved using a 4×4 turntable under an 8×8 round plate to form the joints of the pathway. Masonry bricks separated by dots, and internally, rounded 1×2 plates are used to achieve the cylindrical vertical shape of the joints.

One sticking point of the rocket pad was the color. To work within memory constraints, the Myst game had a restricted 256 color palette, and some of the colors were approximated by dithering two other colors. And with the game being shrouded in fog, there is a slight green cast to everything, so… are the bricks olive or dark red?

Definitely one of the two.

Since I had already ordered 4000 olive masonry bricks, the color was decided.

Pathway

The pathway from the dock to the observatory to the library is made of meandering planks. The way I recreated this irregular path was using the 1×1 round plates with stick (the cappuccino machine piece) that allowed me to tilt and twist each timber individually.

Power Station

I used sand green masonry bricks to differentiate this building and the two power line towers from the rocket pad in olive green. The design was deceptively simple… apart from the pentagonal keystones in the roof, which took several iterations before alternating back-to-backplates made it work.

The towers took extra work to get a shape that was only slightly tapered. Lego wedges in sand green only come in a few sizes, and none of them matched the shape of the towers in-game, so the sides were angled internally instead.

Sunken Ship

The ship was the second to last piece I finished before starting on the island’s terrain, as it was one of the simplest and I could knock it out in an evening. One of the advantages of rendering 3D graphics from 1993 in Lego is they both tend to be boxy, and the boat’s design reflected this. I am pleased that the rigging managed to barely fit with the center mast. One easter egg I added is a tiny linking book resting on a purple seat cushion on the lower deck, to set you on your journey.

Rocket

The last and most difficult piece to finish was the rocket, because of its complex shape and the limited parts I had to work with. To simulate the brass fuselage, the body is made of pearl gold and gold ink parts. The bow of the ship is made of 4×1 curved slopes that (due to an accounting error, I assume) were an insanely cheap 2¢ on Lego’s Bricks & Pieces service. This savings balanced the aft of the ship: the 3x12x1 curved half-slopes that make up the back were only found in The Infinity Gauntlet and run upwards of $3.50 each. There are six. I am quite proud of making them all fit the tapered shape of the rocket tail, even if the assembly is fairly fragile. Here are a number of design iterations:

Gears Platform

Despite being one of the first pieces I worked on, the gears were last to be placed on the island because of the many angles used in shaping the terrain around it. The platform is angled off a spiral staircase I won’t even bother trying to get back ‘in-system’. I filled the gap this created by spiraling tiles between plates, so they would rest on each other without needing to interlock.

The gears have 18 sides and are held together by hinge clips covered by 3×2 wedge plates. The 20º angles of the wedge plates perfectly match the number of teeth.

The pad is made of angled bricks resting on the island plateau; I ended up not using the frame below, as it was unnecessary.

Cabin

The cabin was simple: tiles on snot* bricks to make the wood slats of the walls, and sideways building for the wooden door. Dark green 4×3 wedges and jumpers were used to fit the cabin in an angled rectangle in the terrain.

*studs not on top

Channelwood Tree

The tree uses snot corners to hold four 3-stud wide plates together. Palm fronds make the leaves, set at different angles to make the cone.

The floor of the enclosed structure is a pair of sideways-built sections mirrored and connected by bricks underneath. If you notice the technic beam propping up the floor below the base of the tree, this is not just for stability—one side of the tree slides up and down to recreate the built-in elevator!

Part II – The island

I tried a number of techniques to design the island from reference in the game, but this was fiddly and inaccurate. I was able to find a post on an ancient forum that linked to the original hight map Robyn Miller had drawn to create the extruded map. Surprisingly, it is slightly different from the final shape of the island in the game.

Rand Miller’s height map of Myst

I then imported this into Blender, followed directions on how to make a mesh from a height map, cleaned up the result and exported it as an STL file, which I was able to import into Bricklink’s Studio software to convert to bricks! This feature overcame a major hurdle in trying to design terrain by hand that measured 200 by 260 studs.

The next problem I had was this structure would take about 15,000 bricks.

Scaffolding

The final build is surprisingly light, because apart from terrain, is only one layer of picture frame plates over 2x2x10 scaffold elements. This would form the flat part of the island, while the mountain has its own three-level internal scaffold.

That also reduced the number of plates for the base to… 20?

Making a Path

With the scaffold in place, I arranged the buildings and made a guide for the path from the library to the power station, cabin, and the shore of the clock tower.

You can see I’m using the painting inside the library in Myst for reference.

Next I made the slope down from the top of the island down to the already built shoreline. The tan pathway is recessed one plate from the surrounding grassy areas, to appear worn-in.

Add supports for the power station, and build the wall of masonry bricks down to the shore, to look like sand had accumulated around the corner of the foundation.

Filling in the back of the island, I added a five-brick elevation from the base level of the cabin and power station up to the library.

The Mountain

This took about 4,000 dark orange and nougat bricks. There is a lattice inside the mountain to add support, as the walls are only 1-2 studs thick, and 2×2 bricks do not provide much clutch power.

The side of the mountain is blended somewhat successfully with the ‘wet sand’ in dark tan and the grass from around the edge of the library. The section between the rocket path is built sideways to create a wedge shape needed for the angle of the raised walkway.

Trees

Complete, the island still looked a little bare. So I sat and watched a movie while attaching two and three plant stems to make branches, using about 3,000 to make 50 pine trees.

Transportation

With the trees added, the gear platform finished, and the mountain complete, it was time to pack the entire assembly into a minivan for the trip to Mysterium!

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An inspired safety series

I happened to catch one of a LA Metro’s “Safety begins with you” ads on streaming, and they look very familiar.

See more of the same on YouTube.

I guess someone liked my cartoons.

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Simulacra explained through MS Word

In the chapter Simulacra and Simulations of his Selected Writings, Jean Baudrillard offers an analysis of simulacra—a representational image without an original—which I believe can be applied to icons. In particular, Microsoft Word’s stupid save icon:

simulacra of a diskette

As Baudrillard explains:

These would be the four successive phases of the image:

  1. It is the reflection of a basic reality.
  2. It masks and perverts a basic reality.
  3. It masks the absence of a basic reality.
  4. It bears no relation to any reality whatever: it is its own pure simulacrum.

Using Baudrillard’s explanation, let’s describe the life cycle of the save icon in MS Word:

  1. Clicking this icon indicates you are saving your file to a 3.5″ floppy diskette.
  2. You are saving a file, but you’re more likely saving to an internal hard disk, and not a floppy.
  3. Floppy disks are supplanted by Zip disks, until removable media’s decline around the end of the century. No one uses floppy disks.
  4. Files are saved to hard drives, stored in the cloud, or on Dropbox. The only removable media in regular use is the USB stick. The floppy disk icon remains a symbol only of itself.

And this is how Word’s save icon became a simulacra to represent nothing.

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The making of my MFA directing application

Here’s how I took a Mac SE/30, a 30-year-old impact printer, a disused VCR and some extraordinary effort to create my MFA directing application, and how nearly everything went wrong.

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The blog is dead.

I’m not saying this blog, but the concept is on its way out.*

Just as Facebook will go to its long goodnight as its users go to other sites, some leaving because they just want to make pithy comments passing other peoples’ content around, share photos of their lunch, or turn the idea of a newsletter inside-out, there are better sites for all these things than one’s own blog, and each of them comes with a strength the independent blog does not: a built-in community. Unless you’re one of my five friends, or came across this site looking for an (increasingly outdated) way to customize the RSS output of a Drupal feed, then odds are you aren’t even reading this.

I’m the man in the high castle, the fool on the hill, who built a fortress around himself, and wondered why no one ever visited.

But don’t worry… as per my habit, I’m behind the times — I haven’t even listened to ArtPop yet — so I figure timtoon.com still has a few years left in it.

*Todd would say this sentiment itself is outmoded.

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Mute is not Mute

I thought it was an inconsiderate lout, but we can blame bad UI for stopping a symphony at the New York Philharmonic.

The author of the post argues, I think correctly, “for silencing everything when you mute the phone” but then Daring Fireball runs with it, making the case that mute means mute only some things.

A wrongheaded idea all around, and not only because this muddies the very meaning of the mute switch. If we lived in a world where mute on my stereo mutes everything but the vocals, mute on my TV turned off everything but the commercials, and mute on my laptop speakers muted everything but email alerts, then you might have something.

Gruber argues “there’d be thousands of people oversleeping every single day because they went to bed the night before unaware that the phone was still in silent mode.” Hyperbolic to be sure, but I hear no similar plea for the thousands of calls missed because people were unaware their phone was in silent mode.

And how should users mute their alarms for “edge cases” like going to the symphony, or a movie, or a lecture, or a quiet dinner? By disabling the alarms individually? What of the “thousands of people oversleeping every single day” because they went to bed the night before forgetting they disabled their phone’s alarm?

Hmm… if only there were a simple hardware switch for turning all the phone’s sounds on or off!

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2011 in Lego

Taken from The Guardian’s 2011 in Lego. You’ll notice the protestors are all aliens.

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Farscape will be out on Blu-Ray

RadNerd says a Blu-Ray set of the entire Farscape series will drop on 11/15 at a price of $200. I’m excited because this is the set I’ve been waiting for, and not just because it means I can replace my original collection of 42 discs currently filling an entire drawer.

This is a pleasant surprise, since as I was told before, it would be cost-prohibitive for Henson to release Farscape in high-definition.

Now, when will Farscape HD be on Netflix streaming or the iTunes store…??

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“The Universe” Bingo Card

After years of watching The Discovery Channel, I feel like I’ve at last acquired a 10th-grade understanding of astrophysics, so even one of these is usually enough for me to change the channel.

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Eek! the Cat’s last life

Like many cultured cartoon geeks my age, I have been waiting patiently for Eek! the Cat to come out on DVD, so that I might recapture the halcyon days of the early 90s watching the best thing on Fox Kids.

You won't see a cat getting sucked into a jet intake on Saturday mornings anymore

I asked writer/director “Savage” Steve Holland about the fate of Eek at Cinefamily’s recent double-feature of Better Off Dead and One Crazy Summer, and learned that Disney had bought the entire lineup of Fox Kids cartoons — including our beloved show. However, Eek! the Cat is too “politically incorrect” for Disney (see above pic) and it has remained incarcerated in the Disney vault for the last two decades, no doubt to languish on a shelf between Song of the South and Education for Death. It was a delightfully freakish show with a great voice cast including Dan Castellaneta (The Simpsons), Gary Owens (Laugh-In), Tawny Kitaen (that Whitesnake video), and Cam Clarke (everything, including the voice of none other than Max Sterling in Robotech). Eek still holds up because it was a kid’s show that didn’t dumb itself down and was great fun for those with the sense of humor to appreciate it. Disney is doing a disservice to animation fans by not releasing this (nearly) forgotten classic. I agree with Curtis Armstrong, character actor and voice of Scooter from Eek!Stravaganza, “It was ahead of its time.”

Until Disney decides to dust off this brilliant series, I hear there is a torrent somewhere…